The BasicsAt the end of each brawl, trophies are awarded to the winning clones and taken away from the losing clones. In the early stages of the game, more trophies are awarded to the winning player than are taken away from the losing player. This means that each player adds new trophies to the pool of trophies available to all players in the game. Trophies are not always distributed equally to clones. More trophies are awarded to clones with fewer trophies at the start of the brawl. This difference can be substantial, such as when one clone receives eight trophies while another receives only two.
There are two sums of trophies that are important to the game:
- Total Trophies : the sum of trophies for all clones
- Party Trophies : the sum of trophies in a player’s party during a brawl
Each of these is important to matching players with similar skill levels and calculating the number of trophies awarded to players for a brawl.
The total number of trophies won by a player indicates a player’s experience and success in the game.
- Total Trophies also gives a general indication of the strength of the player in that more trophies yields more clone upgrades. But this isn’t an exact measurement of strength as a player can accelerate the process through upgrades from Shop purchases.
It seems logical to think that the total number of Party Trophies is the best indicator of strength of a party, but this is not necessarily true.
- A Party with fewer trophies could include new clones with very few trophies.
- Also, some players use the same clones in their Party over and over, accumulating a lot of trophies on the clones; others rotate different clones into their Party, which spreads the trophies across all clones.
The matching algorithm uses both Total Trophies and Party Trophies to match players with similar abilities. Since Total Trophies is a better indicator of player experience and strength, players are can be matched with opponents with similar Total Trophies but different Party Trophies.
The number of trophies awarded for a win is again determined by both Total Trophies and Party Trophies counts. The formula for the award is frequently adjusted, but the starting point for the award has remained the same: the award for a brawl with equal players (the same trophies for both Total Trophies and Party Trophies) is 30. The award increases or decreases based on the variance of either total or party trophies. Currently, more weight is given to differences in Party Trophies than differences in Total Trophies.Since the exact weight given each component in calculating the award is not known, we can only estimate the award formula, but the formula used below gets us pretty close.
30 1.2 2.5
Calculation: ( 415 / 100 ) x 1.2
Calculation: ( -44 / 100 ) x 2.5
Total Trophy Award: 1
Party Trophy Award: -5
Final Award for Winner : 30 + -4 = 26 Trophies
Calculation: ( 236 / 100 ) x 1.2
Calculation: ( 235 / 100 ) x 2.5
Total Trophy Award: -2
Party Trophy Award: -7
Final Award for Winner : 30 + -9 = 21 Trophies
Calculation: ( 85 / 100 ) x 1.2
Calculation: ( -649 / 100 ) x 2.5
Total Trophy Award: 16
Party Trophy Award: -1
Final Award for Winner : 30 + 15 = 45 Trophies
Party Trophy Indicators
Party Trophy Strategy
It is a common misunderstanding that it is more difficult to defeat an opponent with a lot more Party Trophies. When matched with such a player, most likely you were matched because you have a similar number of Total Trophies, which means you have similar player strength and experience. But you cannot infer that a Party with few Trophies is weaker because of the difference in Trophies. A few examples of why this is true:
- Some players use the same clones in their party over and over, which accumulates a lot of trophies on those clones, while others rotate different clones into their party, which spreads the trophies across all clones. Consequently, players changing the clones in their party will have less trophies for each clone.
- Adding a new clone to your Party is an easy way to significantly lower a Party Total. If you are playing a clone like Lumberjackie for the first time, you have probably strengthened your Party despite the drop in trophies.
With this in mind, it is important to use the Party Trophies to your advantage when playing the game. Always remember that when you lose to an opponent with similar total trophies but a much higher party, you will lose fewer trophies, but if you win, you will win more trophies. The Party is one of the most important components of player strategy. Certainly mana management and clone timing are vital during gameplay, but first you must properly cultivate your Party. Here are a few examples of why I think Party strategy is key to making it to the top of the leaderboard:
- From the start of the game, it is important to distribute trophies to all Clones in a Party. If a player keeps the same Clones in their Party, eventually their favorite Clones have too many trophies and will find it difficult to continue to move up the ranks. This player will also lose the best opportunity to gain experience with the other Clones – when you are playing less experienced players.
- All players reach a point in the game when the competition increases and it becomes more challenging to win. This is when adjustments to the Party are key to moving up. When you play with fewer Trophies in your Party than your opponents, you stand to win more Trophies than you lose. With this strategy, you don’t need to win as many brawls to gain trophies. But deciding the best time to do this and the best lower Trophy Clones to use is key, and only you will be able to decide that for your game.